[ SENSES > BARS ]
Play by what you see and hear
Your stomach growls when you're hungry. Your walk gets heavy when you're hurt. No HUD bars staring at you — call your drone when you want the numbers.
[ ALPHA DEMO — LIVE ON STEAM ]
Not another survival. Explovival.
A cozy eco-survival about an injured raccoon, his buddy drone and a trashed 4×4 km island. Clean it up, recycle, forage with the seasons — and watch the island come back to life.
Campaign opens July 13, 2026 · free alpha demo on Steam ↓
[ SENSES > BARS ]
Your stomach growls when you're hungry. Your walk gets heavy when you're hurt. No HUD bars staring at you — call your drone when you want the numbers.
[ SEASONAL FORAGING ]
Strawberries bloom in spring and ripen in summer. Carrots pull in autumn. Food doesn't just respawn — miss the window, miss the meal.
[ VISIBLE PROGRESS ]
Every pile of human leftovers you clear and recycle changes the island — from dump site back to paradise. No loot grind, no dopamine spam.
The year decides what's on the menu. Tap a season:
🌸 Strawberry blossoms open and new shoots appear everywhere — the island wakes up, and so does the foraging map.
🍓 Berries ripen and the days are long. Stock up while the sun does the work for you.
🥕 Carrot harvest, mushrooms and herbs — the last generous days before the quiet sets in.
❄️ Food is scarce and the nights are cold. What you stored is what you have.
[ BUDDY DRONE — HUD ON DEMAND ]
Your drone runs the task list you plan: scanning ruins, marking trash, hauling resources. It projects the HUD only when you call it — then the screen belongs to the world again.
[ DEMO v0.0.1 — ALPHA PREVIEW ]
Honest note: it's an early work-in-progress build — content, visuals and performance aren't final. If textures look blurry, switch the graphics preset once (Medium → High → back).
▸ Download the demo on SteamPlanned for ~6–12 months of Early Access, tuned in public with the community:
[ CROWDFUNDING — JULY 13, 2026 ]
The campaign runs on Gamefound by FlameWorks EU. Back it there — or support the project with a Steam wishlist and a seat in the Discord.
Explovival is the sub-genre Paws & Circuits is built around: exploration-first, cozy survival. You play by what you see and hear instead of staring at HUD bars, food follows the real seasons, and cleaning up the island creates visible progress — no loot grind, no dopamine spam.
Yes — a free alpha demo (v0.0.1, a 10–15 minute slice) is live on Steam. It's an early work-in-progress build showing the mood, the island and the core cleanup loop.
July 13, 2026 on Gamefound, run by FlameWorks EU.
PC via Steam: Early Access first (roughly 6–12 months), then full release. Wishlist on Steam to get notified.
Single-player comes first. Co-op is planned and will be prioritized based on community feedback during Early Access.