[ SENSES > BARS ]
Play by what you see and hear
Your stomach growls when you're hungry. Your walk gets heavy when you're hurt. No HUD bars staring at you β call your drone when you want the numbers.
[ ALPHA DEMO β LIVE ON STEAM ]
Not another survival. Explovival.
A cozy eco-survival about an injured raccoon, his buddy drone and a trashed 4Γ4 km island. Clean it up, recycle, forage with the seasons β and watch the island come back to life.
[ SENSES > BARS ]
Your stomach growls when you're hungry. Your walk gets heavy when you're hurt. No HUD bars staring at you β call your drone when you want the numbers.
[ SEASONAL FORAGING ]
Strawberries bloom in spring and ripen in summer. Carrots pull in autumn. Food doesn't just respawn β miss the window, miss the meal.
[ VISIBLE PROGRESS ]
Every pile of human leftovers you clear and recycle changes the island β from dump site back to paradise. No loot grind, no dopamine spam.
The year decides what's on the menu. Tap a season:
πΈ Strawberry blossoms open and new shoots appear everywhere β the island wakes up, and so does the foraging map.
π Berries ripen and the days are long. Stock up while the sun does the work for you.
π₯ Carrot harvest, mushrooms and herbs β the last generous days before the quiet sets in.
βοΈ Food is scarce and the nights are cold. What you stored is what you have.
[ BUDDY DRONE β HUD ON DEMAND ]
Your drone runs the task list you plan: scanning ruins, marking trash, hauling resources. It projects the HUD only when you call it β then the screen belongs to the world again.
[ DEMO v0.0.1 β ALPHA PREVIEW ]
Honest note: it's an early work-in-progress build β content, visuals and performance aren't final. If textures look blurry, switch the graphics preset once (Medium β High β back).
βΈ Download the demo on SteamPlanned for ~6β12 months of Early Access, tuned in public with the community:
[ FOLLOW THE DEVELOPMENT ]
Wishlist Paws & Circuits on Steam to get notified about Early Access.
+ Wishlist on SteamExplovival is the sub-genre Paws & Circuits is built around: exploration-first, cozy survival. You play by what you see and hear instead of staring at HUD bars, food follows the real seasons, and cleaning up the island creates visible progress β no loot grind, no dopamine spam.
Yes β a free alpha demo (v0.0.1, a 10β15 minute slice) is live on Steam. It's an early work-in-progress build showing the mood, the island and the core cleanup loop.
PC via Steam: Early Access first (roughly 6β12 months), then full release. Wishlist on Steam to get notified.
Single-player comes first. Co-op is planned and will be prioritized based on community feedback during Early Access.